V 0.13
Wisteria » Devlog
Sorry for all the notes! It's mainly me training myself to make note of these things. Things tagged as V0.12 and V0.11 are from me and my friend Maci playtesting and me then fixing with quick builds before V0.13.
New Features of V0.13:
- Customers move to and from the door. (V0.11)
Customers don't weirdly appear into existence anymore! (Or at least not fully...) They still don't have a delay between actually spawning, but this softens the obviousness a bit.
They currently glide until I get animations done for all of them, and I'll also be working on a door animation to add to when they leave and arrive.
- Animations for moving customers (Not complete, 6/9 done.) (V0. 11)
Currently have 6 out of 9 walking animations done for customers.
- Sound Effects! (Not complete.) (V0.11)
These are on buttons and most interactable objects (machines, plots, customers).
These sound effects are temporary, and some are mainly for my own amusement and don't match at all XD.
- Added small light that follows mouse. (V0.12)
Something I suggested to Maci, as dynamic 2D lighting is something done in this project. Tis pretty cool.
- Exit Buttons for all menus (menu, recipe book, blacksmith, shop). (V0.11)
I got annoyed at forgetting the shortcuts to my menus because I couldn't close them, so I added small X buttons to close the windows.
- Blacksmith now offers tool repair by one. (V0.13)
Mainly for if a player doesn't have enough money for the full repair.
- Save system now saves and loads contents of machines, cauldrons and plots. (V0.13)
This was something I wasn't sure how to approach, but after a bit of research on how serialization works, I sorted out some custom classes for contents of these features, and then saved that information with my save system.
Loading the information was relatively easy after this, although the plots gave me a bit of trouble as I had to save certain things like growth stages to fully load their state properly.
There's probably a lot of bugs connected to this...
- Pop up before exiting the game, to remind people to save. (V0.13)
Really tempted to make a Mr.Resetti reference with this...
- Particle effects for machines when adding ingredients. (V0.13)
Something I partially put off to focus on other things, but now it's implemented.
- Farming, potion making and potion selling gives exp, which then contributes to level. (Currently level + exp don't effect anything though. ) (V0.13)
This is the beginning of setting up the leveling system. It currently doesn't actually effect anything other than maybe reflecting how much time has been spent making potions.
Changes to Features of V0.13:
- Plot icons (water and occupancy) moved to a better visible place on plots. (V0.11)
Not fully certain on this change yet, but I think its better than the old layout because of the overlay it did.
I also experimented with having the icons show when you highlighted over the plot, but I think it's more efficient to just have them display always.
- Plot starts growing with any order of water and occupancy. (V0.11)
The old system needed the plots to first be watered before you could plant a seed, this is no longer the case. I think I have a tip that still says otherwise though, will be updated in next build.
- Changed customer death to a coroutine function. (V0.11)
This was for the set up of customers walking in and out of the room.
- Brought up speed of spawning items. (V0.12)
Items spawned way too slow, however this may be tweaked if it starts breaking. The reason I have it at a delay is to guarantee things don't spawn over each other, as well as help lag.
- Redesign of UI tools. (V0.13)
Clicking on tool icons now equip that tool, as well as the usual keyboard shortcuts. They also light up when equipped.
It's all been moved down, including durability of the tools which used to be top right, because I think it's a more noticeable and easier place to reach.
- Moved tips UI to be static and at the top of the screen. (V0.13)
Maci suggested this, and I think it's better than the previous tips simply following the mouse, it made it a bit difficult to read.
Bug Fixes of V0.13:
- Could give multiple potions to customer while they walk out. (Fixed in V0.12)
Customer collider now deletes after giving them their potion.
- Reset button did not reset actions in plots. (Fixed in V0.12)
Plots now have a ClearPlot function, called with reset.
- Pressing save and reset multiple times over duplicated starting items. (Fixed in V0.12)
Reset function now clears spawn queue.
- Could click on coins while coins were dying. (Fixed in V0.12)
Coin collider now deletes after coin is clicked.
- Reset button did not reset actions in cauldron and machines (boiler + crusher). (Fixed in V0.13)
Cauldron and machines now have a ResetContents function, called with reset.
- Changed recipe phrasing from "Powder: Mixture:" to "Solid: Liquid:". (Fixed in V0.13)
UI change.
These components used to be called powder and mixture, but to stop confusion between other items I changed the name. UI did not reflect this until this change.
Files
Official Version 0.13.rar 12 MB
Jul 31, 2021
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Wisteria
Grow mysterious flowers, create ingredients and potions, and help the souls that wander into your shop.
Status | In development |
Author | Jellehtea |
Genre | Simulation |
Tags | 2D, Atmospheric, Farming, Pixel Art, potion, Singleplayer, Unity |
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